Category Archives: on_offline_mesh_

The mad dwarf and the nympho schizo

Good rule of thumb:  don’t email anything you wouldn’t want to see in print.

In what the FT calls "one of the highest profile libel cases in England to focus largely on blog postings and electronic traffic", Sir Martin Sorrell, founder of WPP, is suing two former business associates.  These associates are alleged to have sent a company-wide email to their ex-WPP subsidiary referring to the WPP founder and Ms. Weber [a colleague] as "the mad dwarf and the nympho schizo".  (from the Telegraph, UK, 15.03.2007), and set up a libelous blog.

If anyone can find the blog, please send it my way.  you’ll have my undying love and a featured post.

Cruel 2 B Kind

If you haven’t checked out Alternate Reality Games (ARG’s), here’s a fun one from Jane McGonigal:

Cruel 2 B Kind


from their website:

"Cruel 2 B Kind is a game of benevolent assassination, designed to be played anywhere in public, by
10 to 200+ simultaneous players, anywhere in the world there’s cell
phone coverage.

the beginning of the game, you and a partner-in-crime are assigned a
secret weapon. To onlookers, it will seem like a random act of
kindness. But to a select group of other players, the seemingly
benevolent gesture is a deadly maneuver that will bring them to their

Some players will be slain by a serenade. Others will be killed by a
compliment. You and your partner might be taken down by an innocent
group cheer.

You will be given no information about your targets. No name, no
photo, nothing but the guarantee that they will remain within the
outdoor game boundaries during the designated playing time. Anyone you
encounter could be your target. The only way to find out is to attack
them with your secret weapon.

Per Jane, via boing boing, "The really exciting thing about it, though, is that [it’s] also
made to be the world’s first open/public pervasive game…most big pervasive games are either
commerical, or proprietary (only the makers can run it), or don’t have
sufficient technological infrastructure to make it easy for ordinary
folks (i.e., non-programmers) to run it where they live. So [this] pervasive game [is] 1) easy for people who aren’t
hard-core gamers to understand and get excited about and 2) completely
free and non-commerical 3) possible for anyone to run. You just sign up
for a date and time and tell us where you’re running it, and we set up
a registration page for your players, and the game runs automatically
on that time and date. All the organizers have to do is gather players,
and all the players have to do is show up! Then, we’re funneling back
feedback from the local organizers to increase our database of game
weapons (which are all random acts of kindness you perform on suspected


In case you haven’t caught this one (posted on psfk and techcruch) urbanseeder UrbanSeeder is a project based on Maya Lotan’s final thesis at the Interaction Design Institute of Ivrea which helps users flirt/connect with people they meet in public spaces and "lure" them into a private corner to get to know them better. Reg explains:

"It works with "Seeds". Each of the Seed has a private number that doesn’t reveal who you are but leads the other person to a webpage where he or she can get a series of clues about you. How can you give the Seed to someone you fancy without unvealing who you are? If you know the email address of that person (a co-worker for example), you can send the Seed by email;- or you can print and give away a Seed. Hand it to him or her yourself, ask a friend or the waitress to do it when you’ve left the bar. Each Seed is personalized… "

Each Seed leads to a private space shared by the new "partner" and you. It’s a kind of exclusive blog for the two of you. You can put there images, videos, music, messages, etc. And list events and places where you’re going to be a week from now.

Read Reg’s interview with Maya here.



The Metaverse Roadmap Group (yes there is one, and yes the have a cool logo) held a conference in 2006, and made a wide range of predictions, including the advent of Lifelog systems.

"Within the next ten years we’ll see the emergence of “lifelog” systems, wearable or ultraportable recording systems that capture and autotag the user’s audio, GPS, 3D visual, or other experience (travel, classes, work, private gatherings, etc.) and wirelessly uploads this life history to a web-accessible server for potential sharing among friends, archiving, and later selective examination. Such systems will be adopted particularly early and widely by youth in the more developed countries with technophilic cultures (Korea, Japan, etc.)."

If you thought reading people’s deep inner thoughts on their blogs was a waste of time, wait til you have the chance to vicariously experience every relentlessly geospecific moment of their lives.  Sign up for the RSS feeds now, before there’s a line.